9/17/2023 0 Comments Importing obj blender to sculptris![]() Of course, applying seams appears to run into a vastly greater problem that it tries to superimpose the neat 'unfolded' Blender mesh onto a fragmented Sculptris texture image- which makes the issue even worse. It is possible the issue is one also imports a set of "coordinates" within Sculptris to correctly map the texture on the corresponding mesh, while the other fails due to the lack of marked seams on the UV map that Blender tends to require (resulting in a randomized mapping spread across the mesh). The immediate issue may be a difference in IMPORTING the texture as opposed to simply assigning a texture the "traditional" way via UV editor. To be honest I can't actually be 100% certain if this actually fixes it as it's still a finicky process and only the beginning of potential problems imported Sculptris textures bring (overall, sadly, I would simply not recommend it at all). (extended answer- may be useful for identifying other limitations)
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